com.hypixel.hytale.server.core.modules.entity
Current animations playing. Methods: setPlayingAnimation(AnimationSlot, String), getActiveAnimations().
com.hypixel.hytale.server.core.modules.entity
Methods: boolean test(com.hypixel.hytale.component.Archetype<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>); boolean requiresComponentType(com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, ?>); void validateRegistry(com.hypixel.hytale.component.ComponentRegistry<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>); void validate(); boolean test(com.hypixel.hytale.component.Archetype<com.hypixel.hytale.server.c
com.hypixel.hytale.server.core.modules.entity
Animation slot identifier for ActiveAnimationComponent.
com.hypixel.hytale.server.core.modules.entity
Stores entity audio settings.
com.hypixel.hytale.server.core.modules.entity
Stores entity collision bounds. Create from Model.getBoundingBox().
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.AudioComponent> getComponentType(); int[] getSoundEventIds(); void addSound(int); boolean consumeNetworkOutdated(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.s
com.hypixel.hytale.server.core.modules.entity
Manages chunk visibility and loading for players. Methods: tick(), isLoaded(long), shouldBeVisible(long). MAX_CHUNKS_PER_SECOND=36, MAX_CHUNKS_PER_TICK=4.
com.hypixel.hytale.server.core.modules.entity.player
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.player.ChunkTracker> getComponentType(); void unloadAll(com.hypixel.hytale.server.core.universe.PlayerRef); void clear(); void tick(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, float, com.hypixel.hytale.component.CommandBuffer<com.hypixel.hytale.server.core.universe.world.storage.
com.hypixel.hytale.server.core.modules.entity
Stores collision detection results.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.CollisionResultComponent> getComponentType(); com.hypixel.hytale.server.core.modules.collision.CollisionResult getCollisionResult(); com.hypixel.hytale.math.vector.Vector3d getCollisionStartPosition(); com.hypixel.hytale.math.vector.Vector3d getCollisionPositionOffset(); com.hypixel.hytale.math.vector.Vector3d getCollisionSta
com.hypixel.hytale.server.core.modules.entity
Light color and intensity for DynamicLight component.
com.hypixel.hytale.server.core.modules.entity.damage
Cancellable ECS event for damage. Create with new Damage(source, cause, amount). Methods: getAmount(), setAmount(float), getSource(), getCause(), isCancelled(), setCancelled(boolean). Source types: EntitySource, ProjectileSource, EnvironmentSource, CommandSource.
com.hypixel.hytale.server.core.modules.entity.damage
Environment damage source. Create with new Damage.EnvironmentSource(name).
com.hypixel.hytale.server.core.modules.entity.damage
Interface for damage sources. Use Damage.EnvironmentSource for custom sources.
com.hypixel.hytale.server.core.modules.entity.damage
Enum/registry of damage causes like FALL, DROWNING, FIRE, ATTACK, etc. Used when creating Damage events.
com.hypixel.hytale.server.core.modules.entity.damage
Methods: static void executeDamage(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.ComponentAccessor<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.server.core.modules.entity.damage.Damage); static void executeDamage(int, com.hypixel.hytale.component.ArchetypeChunk<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.CommandBuffer<com.hypixe
com.hypixel.hytale.server.core.modules.entity.damage
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.damage.DeferredCorpseRemoval> getComponentType(); boolean tick(float); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.DespawnComponent> getComponentType(); void setDespawn(java.time.Instant); void setDespawnTo(java.time.Instant, float); java.time.Instant getDespawn(); static com.hypixel.hytale.server.core.modules.entity.DespawnComponent despawnInSeconds(com.hypixel.hytale.server.core.modules.time.TimeResource, int); static com.hypixel.hytale.server.co
com.hypixel.hytale.server.core.modules.entity
Stores entity display name for rendering.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.DynamicLight> getComponentType()
com.hypixel.hytale.server.core.modules.entity
Component for emitted light source following entity. Property: ColorLight colorLight.
com.hypixel.hytale.server.core.modules.entity
Manages visual effects on entities.
com.hypixel.hytale.server.core.modules.entity
Status effect system for entities.
com.hypixel.hytale.server.core.modules.entity
Stores entity scale factor.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.DisplayNameComponent> getComponentType(); com.hypixel.hytale.server.core.Message getDisplayName(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.univer
com.hypixel.hytale.server.core.modules.entitystats
Map of entity stats. Use get(index), setStatValue(index, value).
com.hypixel.hytale.server.core.modules.entitystats
Singleton for entity stats. Get with EntityStatsModule.get(). Use getEntityStatMapComponentType() for stat map component.
com.hypixel.hytale.server.core.modules.entitystats.asset
Stat type definitions. Use getAssetMap().getIndex("Health") or "Stamina" to get stat indices.
com.hypixel.hytale.server.core.modules.entitystats
Stat value with min/max. Use asPercentage(), getMax(), getValue().
com.hypixel.hytale.server.core.modules.entityui.asset
Abstract class. Methods: static com.hypixel.hytale.assetstore.AssetStore<java.lang.String, com.hypixel.hytale.server.core.modules.entityui.asset.EntityUIComponent, com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap<java.lang.String, com.hypixel.hytale.server.core.modules.entityui.asset.EntityUIComponent>> getAssetStore(); static com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap<java.lang.String, com.hypixel.hytale.server.core.modules.entityui.asset.EntityUIComponent> getAssetMap(); static com.hypixe
com.hypixel.hytale.server.core.modules.entity.component
Methods: com.hypixel.hytale.protocol.ColorLight getColorLight(); void setColorLight(com.hypixel.hytale.protocol.ColorLight); boolean consumeNetworkOutdated(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.FromPrefab> getComponentType(); com.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.FromWorldGen> getComponentType(); int getWorldGenId(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone()
com.hypixel.hytale.server.core.modules.entity
Marker component that stops entity movement and physics. Singleton pattern.
com.hypixel.hytale.server.core.modules.entity.component
Methods: java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.HeadRotation> getComponentType(); com.hypixel.hytale.math.vector.Vector3f getRotation(); void setRotation(com.hypixel.hytale.math.vector.Vector3f); com.hypixel.hytale.math.vector.Vector3d getDirection(); com.hypixel.hytale.math.vector.Vector3i getAxisDirection(); com.hypixel.hytale.math.vector.Vector
com.hypixel.hytale.server.core.modules.entity
Entity-to-entity collision configuration. Property: hitboxCollisionConfigIndex.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.HiddenFromAdventurePlayers> getComponentType(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.se
com.hypixel.hytale.server.core.modules.entity
Marker component disabling collision with other entities. Singleton pattern.
com.hypixel.hytale.server.core.modules.entity
Marker component enabling entity interactions.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.Interactable> getComponentType(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity
Stores entity interaction handlers.
com.hypixel.hytale.server.core.modules.entity
Marker component making entity immune to all damage. Singleton pattern.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.Invulnerable> getComponentType(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity
Stores item data for item entities.
com.hypixel.hytale.server.core.modules.entity.item
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.item.ItemPhysicsComponent> getComponentType(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone(); com.hypixel.hytale.component.query.Query<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> getQuery(); boolean isParallel(int, int);
com.hypixel.hytale.server.core.modules.entity.player
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.player.KnockbackSimulation> getComponentType(); float getTickBuffer(); void setTickBuffer(float); com.hypixel.hytale.math.vector.Vector3d getRequestedVelocity(); void addRequestedVelocity(com.hypixel.hytale.math.vector.Vector3d); void setRequestedVelocity(com.hypixel.hytale.math.vector.Vector3d); com.hypixel.hytale.protocol.ChangeVeloc
com.hypixel.hytale.server.core.modules.entity
Stores entity model reference. Create with Model object.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.ModelComponent> getComponentType(); com.hypixel.hytale.server.core.asset.type.model.config.Model getModel(); boolean consumeNetworkOutdated(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity
Stores movement sound settings (footsteps, etc).
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.MovementAudioComponent> getComponentType(); int getLastInsideBlockTypeId(); void setLastInsideBlockTypeId(int); boolean canMoveInRepeat(); boolean tickMoveInRepeat(float); void setNextMoveInRepeat(float); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.la
com.hypixel.hytale.server.core.modules.entity
Component for floating text label above entity. Property: String text.
com.hypixel.hytale.server.core.modules.entity
Stores network ID for client-server sync. Create with store.getExternalData().takeNextNetworkId().
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.NewSpawnComponent> getComponentType(); boolean newSpawnWindowPassed(float); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone()
com.hypixel.hytale.server.core.modules.entity
Marker component that excludes entity from save operations. Singleton pattern.
com.hypixel.hytale.server.core.modules.entity
Marker component that prevents TickingSystem processing. Singleton pattern.
com.hypixel.hytale.server.core.modules.entity.component
Methods: java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.PersistentDynamicLight> getComponentType(); com.hypixel.hytale.protocol.ColorLight getColorLight(); void setColorLight(com.hypixel.hytale.protocol.ColorLight); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity
Stores model reference for persistence. Create with model.toReference().
com.hypixel.hytale.server.core.modules.entity
Physical simulation properties: mass (>0), dragCoefficient (>=0), invertedGravity. Methods: resetToDefault(), scale(float).
com.hypixel.hytale.server.core.modules.entity.item
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.item.PickupItemComponent> getComponentType(); boolean hasFinished(); void setFinished(boolean); void decreaseLifetime(float); float getLifeTime(); float getOriginalLifeTime(); void setInitialLifeTime(float); com.hypixel.hytale.math.vector.Vector3d getStartPosition(); com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.unive
com.hypixel.hytale.server.core.modules.entity.player
Extends com.hypixel.hytale.component.system.tick.EntityTickingSystem. Methods: com.hypixel.hytale.server.core.modules.entity.player.PlayerCreativeSettings clone(); java.lang.String toString(); int hashCode(); boolean equals(java.lang.Object); boolean allowNPCDetection(); boolean respondToHit(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity
Player movement and control queue. Contains inputUpdateQueue and mountId. Input types: AbsoluteMovement, RelativeMovement, WishMovement, SetBody, SetHead.
com.hypixel.hytale.server.core.modules.entity.player
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.player.PlayerInput> getComponentType(); void queue(com.hypixel.hytale.server.core.modules.entity.player.PlayerInput$InputUpdate); int getMountId(); void setMountId(int); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity.player
Extends com.hypixel.hytale.component.system.tick.EntityTickingSystem. Methods: java.util.Set<com.hypixel.hytale.component.dependency.Dependency<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>> getDependencies(); com.hypixel.hytale.component.query.Query<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> getQuery(); boolean isParallel(int, int); void tick(float, int, com.hypixel.hytale.component.ArchetypeChunk<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.Store<com.hypixel.hytale.server.cor
com.hypixel.hytale.server.core.modules.entity
Player preferences and gameplay modes. Properties: showEntityMarkers, PickupLocation variants, creativeSettings.
com.hypixel.hytale.server.core.modules.entity.player
Extends java.lang.Record. Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.player.PlayerSettings> getComponentType(); static com.hypixel.hytale.server.core.modules.entity.player.PlayerSettings defaults(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.String toString(); int hashCode(); boolean equals(java.lang.Object); boolean showE
com.hypixel.hytale.server.core.modules.entity.player
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.player.PlayerSkinComponent> getComponentType(); boolean consumeNetworkOutdated(); com.hypixel.hytale.protocol.PlayerSkin getPlayerSkin(); void setNetworkOutdated(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity
Stores player skin data.
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.PersistentModel> getComponentType(); void setModelReference(com.hypixel.hytale.server.core.asset.type.model.config.Model$ModelReference); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone()
com.hypixel.hytale.server.core.modules.entity.item
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.item.PreventItemMerging> getComponentType(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone(); void tick(float, int, com.hypixel.hytale.component.ArchetypeChunk<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytal
com.hypixel.hytale.server.core.modules.entity.item
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.item.PreventPickup> getComponentType(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.modules.entity.component
Methods: com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.PropComponent> getComponentType(); static com.hypixel.hytale.server.core.modules.entity.component.PropComponent get(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.co
com.hypixel.hytale.server.core.modules.entity.repulsion
Methods: com.hypixel.hytale.protocol.Packet generateInitPacket(com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap<java.lang.String, com.hypixel.hytale.server.core.modules.entity.repulsion.RepulsionConfig>, java.util.Map<java.lang.String, com.hypixel.hytale.server.core.modules.entity.repulsion.RepulsionConfig>); com.hypixel.hytale.protocol.Packet generateUpdatePacket(com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMap<java.lang.String, com.hypixel.hytale.server.core.modules.entity.repul
com.hypixel.hytale.server.core.modules.entity.component
Methods: java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.PositionDataComponent> getComponentType(); int getInsideBlockTypeId(); void setInsideBlockTypeId(int); int getStandingOnBlockTypeId(); void setStandingOnBlockTypeId(int); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Objec
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.RotateObjectComponent> getComponentType()
com.hypixel.hytale.server.core.modules.entity.component
Methods: com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); void setRotationSpeed(float); float getRotationSpeed(); java.lang.Object clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.SnapshotBuffer> getComponentType(); com.hypixel.hytale.server.core.entity.EntitySnapshot getSnapshotClamped(int); com.hypixel.hyta
com.hypixel.hytale.server.core.modules.entity.teleport
Component for teleporting entities. Add to entity via store.addComponent().
com.hypixel.hytale.server.core.modules.entity.component
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.TransformComponent> getComponentType(); com.hypixel.hytale.math.vector.Vector3d getPosition(); void setPosition(com.hypixel.hytale.math.vector.Vector3d); void teleportPosition(com.hypixel.hytale.math.vector.Vector3d); com.hypixel.hytale.math.vector.Vector3f getRotation(); void setRotation(com.hypixel.hytale.math.vector.Vector
com.hypixel.hytale.server.core.modules.entity
Stores entity position and rotation. Constructor takes Vector3d position and Vector3f rotation.
com.hypixel.hytale.server.core.modules.entity
Component storing movement speed and direction.
com.hypixel.hytale.server.core.modules.entity.component
Methods: java.lang.Object clone(); com.hypixel.hytale.component.Component clone(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.modules.entity.component.WorldGenId> getComponentType(); int getWorldGenId(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()