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class DistortedCaveNodeShape

com.hypixel.hytale.server.worldgen.cave.shape

Methods: double getWidthFactor(int, double, double); double getFloorFactor(int, double, double); double getCeilingFactor(int, double, double); static com.hypixel.hytale.server.worldgen.cave.shape.distorted.ShapeDistortion of(com.hypixel.hytale.procedurallib.property.NoiseProperty, com.hypixel.hytale.procedurallib.property.NoiseProperty, com.hypixel.hytale.procedurallib.property.NoiseProperty); com.hypixel.hytale.server.worldgen.cave.shape.distorted.DistortedShape getShape(); com.hypixel.hytale.math.vecto

class EllipsoidCaveNodeShape

com.hypixel.hytale.server.worldgen.cave.shape

Extends com.hypixel.hytale.server.worldgen.cave.shape.AbstractCaveNodeShape. Methods: com.hypixel.hytale.math.vector.Vector3d getStart(); com.hypixel.hytale.math.vector.Vector3d getEnd(); com.hypixel.hytale.math.vector.Vector3d getAnchor(com.hypixel.hytale.math.vector.Vector3d, double, double, double); com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds getBounds(); int getLowBoundX(); int getLowBoundZ(); int getHighBoundX(); int getHighBoundZ(); int getLowBoundY(); int getHighBoundY(); boolean shouldReplace(int, double, double, int); double getFloorPosition(int, double,

class EmptyLineCaveNodeShape

com.hypixel.hytale.server.worldgen.cave.shape

Extends com.hypixel.hytale.server.worldgen.cave.shape.AbstractCaveNodeShape. Methods: com.hypixel.hytale.math.vector.Vector3d getStart(); com.hypixel.hytale.math.vector.Vector3d getEnd(); com.hypixel.hytale.math.vector.Vector3d getAnchor(com.hypixel.hytale.math.vector.Vector3d, double, double, double); com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds getBounds(); int getLowBoundX(); int getLowBoundZ(); int getHighBoundX(); int getHighBoundZ(); int getLowBoundY(); int getHighBoundY(); boolean shouldReplace(int, double, double, int); double getFloorPosition(int, double,

class PipeCaveNodeShape

com.hypixel.hytale.server.worldgen.cave.shape

Extends com.hypixel.hytale.server.worldgen.cave.shape.AbstractCaveNodeShape. Methods: com.hypixel.hytale.math.vector.Vector3d getStart(); com.hypixel.hytale.math.vector.Vector3d getEnd(); com.hypixel.hytale.math.vector.Vector3d getAnchor(com.hypixel.hytale.math.vector.Vector3d, double, double, double); com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds getBounds(); int getLowBoundX(); int getLowBoundZ(); int getHighBoundX(); int getHighBoundZ(); int getLowBoundY(); int getHighBoundY(); double getRadius1(); double getRadius2(); boolean shouldReplace(int, double, double, i

class PrefabCaveNodeShape

com.hypixel.hytale.server.worldgen.cave.shape

Methods: com.hypixel.hytale.server.worldgen.cave.CaveType getCaveType(); com.hypixel.hytale.server.core.prefab.PrefabRotation getPrefabRotation(); com.hypixel.hytale.math.vector.Vector3d getO(); com.hypixel.hytale.math.vector.Vector3d getStart(); com.hypixel.hytale.math.vector.Vector3d getEnd(); com.hypixel.hytale.math.vector.Vector3d getAnchor(com.hypixel.hytale.math.vector.Vector3d, double, double, double); com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds getBounds(); int getLowBoundX(); int