com.hypixel.hytale.server.worldgen.cave.shape
Methods: double getWidthFactor(int, double, double); double getFloorFactor(int, double, double); double getCeilingFactor(int, double, double); static com.hypixel.hytale.server.worldgen.cave.shape.distorted.ShapeDistortion of(com.hypixel.hytale.procedurallib.property.NoiseProperty, com.hypixel.hytale.procedurallib.property.NoiseProperty, com.hypixel.hytale.procedurallib.property.NoiseProperty); com.hypixel.hytale.server.worldgen.cave.shape.distorted.DistortedShape getShape(); com.hypixel.hytale.math.vecto
com.hypixel.hytale.server.worldgen.cave.shape
Extends com.hypixel.hytale.server.worldgen.cave.shape.AbstractCaveNodeShape. Methods: com.hypixel.hytale.math.vector.Vector3d getStart(); com.hypixel.hytale.math.vector.Vector3d getEnd(); com.hypixel.hytale.math.vector.Vector3d getAnchor(com.hypixel.hytale.math.vector.Vector3d, double, double, double); com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds getBounds(); int getLowBoundX(); int getLowBoundZ(); int getHighBoundX(); int getHighBoundZ(); int getLowBoundY(); int getHighBoundY(); boolean shouldReplace(int, double, double, int); double getFloorPosition(int, double,
com.hypixel.hytale.server.worldgen.cave.shape
Extends com.hypixel.hytale.server.worldgen.cave.shape.AbstractCaveNodeShape. Methods: com.hypixel.hytale.math.vector.Vector3d getStart(); com.hypixel.hytale.math.vector.Vector3d getEnd(); com.hypixel.hytale.math.vector.Vector3d getAnchor(com.hypixel.hytale.math.vector.Vector3d, double, double, double); com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds getBounds(); int getLowBoundX(); int getLowBoundZ(); int getHighBoundX(); int getHighBoundZ(); int getLowBoundY(); int getHighBoundY(); boolean shouldReplace(int, double, double, int); double getFloorPosition(int, double,
com.hypixel.hytale.server.worldgen.cave.shape
Extends com.hypixel.hytale.server.worldgen.cave.shape.AbstractCaveNodeShape. Methods: com.hypixel.hytale.math.vector.Vector3d getStart(); com.hypixel.hytale.math.vector.Vector3d getEnd(); com.hypixel.hytale.math.vector.Vector3d getAnchor(com.hypixel.hytale.math.vector.Vector3d, double, double, double); com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds getBounds(); int getLowBoundX(); int getLowBoundZ(); int getHighBoundX(); int getHighBoundZ(); int getLowBoundY(); int getHighBoundY(); double getRadius1(); double getRadius2(); boolean shouldReplace(int, double, double, i
com.hypixel.hytale.server.worldgen.cave.shape
Methods: com.hypixel.hytale.server.worldgen.cave.CaveType getCaveType(); com.hypixel.hytale.server.core.prefab.PrefabRotation getPrefabRotation(); com.hypixel.hytale.math.vector.Vector3d getO(); com.hypixel.hytale.math.vector.Vector3d getStart(); com.hypixel.hytale.math.vector.Vector3d getEnd(); com.hypixel.hytale.math.vector.Vector3d getAnchor(com.hypixel.hytale.math.vector.Vector3d, double, double, double); com.hypixel.hytale.server.worldgen.util.bounds.IWorldBounds getBounds(); int getLowBoundX(); int