All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
class ContainerBlockWindow

com.hypixel.hytale.server.core.entity.entities.player.windows

Extends com.hypixel.hytale.server.core.entity.entities.player.windows.BlockWindow. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer(); void handleAction(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.Store<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.protocol.packets.window.WindowAction)

class ContainerWindow

com.hypixel.hytale.server.core.entity.entities.player.windows

Extends com.hypixel.hytale.server.core.entity.entities.player.windows.Window. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer()

class EffectControllerComponent

com.hypixel.hytale.server.core.entity.effect

Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.player.CameraManager> getComponentType(); void resetCamera(com.hypixel.hytale.server.core.universe.PlayerRef); void handleMouseButtonState(com.hypixel.hytale.protocol.MouseButtonType, com.hypixel.hytale.protocol.MouseButtonState, com.hypixel.hytale.math.vector.Vector3i); com.hypixel.hytale.protocol.MouseButtonState getMouseButtonState

abstract Entity

com.hypixel.hytale.server.core.entity.entities

Base class for all entities in the game world.

class EntityUtils

com.hypixel.hytale.server.core.entity

Utility class for entity operations. Includes toHolder() for converting archetype chunk index to Holder.

class Frozen

com.hypixel.hytale.server.core.entity

Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.Frozen> getComponentType(); static com.hypixel.hytale.server.core.entity.Frozen get(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()

class InteractionContext

com.hypixel.hytale.server.core.entity

Context passed to interaction handlers.

class InteractionManager

com.hypixel.hytale.server.core.entity

Methods: it.unimi.dsi.fastutil.ints.Int2ObjectMap<com.hypixel.hytale.server.core.entity.InteractionChain> getChains(); com.hypixel.hytale.server.core.modules.interaction.IInteractionSimulationHandler getInteractionSimulationHandler(); void setHasRemoteClient(boolean); void copyFrom(com.hypixel.hytale.server.core.entity.InteractionManager); void tick(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.CommandBuffer<com.hypixel.h

abstract InteractiveCustomUIPage

com.hypixel.hytale.server.core.entity.entities.player.pages

Base class for custom UI pages. Extend with data type parameter. Override build() and handleDataEvent().

class ItemStackContainerWindow

com.hypixel.hytale.server.core.entity.entities.player.windows

Extends com.hypixel.hytale.server.core.entity.entities.player.windows.Window. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer()

abstract LivingEntity

com.hypixel.hytale.server.core.entity.entities

Base class for living entities (players, mobs). Has health, movement, etc.

class MovementManager

com.hypixel.hytale.server.core.entity.entities.player.movement

Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.player.movement.MovementManager> getComponentType(); void resetDefaultsAndUpdate(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.ComponentAccessor<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>); void refreshDefaultSettings(com.hypixe

class Player

com.hypixel.hytale.server.core.entity.entities

Extends com.hypixel.hytale.server.core.entity.LivingEntity. Methods: static void closeAndRemoveAll(java.util.Map<java.util.UUID, W>); java.lang.String toString(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.Player> getComponentType(); void copyFrom(com.hypixel.hytale.server.core.entity.entities.Player); void init(java.util.UUID, com.hypixel.hytale.server.core.universe.PlayerRef); void setNetworkId(int); com.hypixel.hytale.server.core.inventory.I

class ProjectileComponent

com.hypixel.hytale.server.core.entity.entities

Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.ProjectileComponent> getComponentType(); static com.hypixel.hytale.component.Holder<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> assembleDefaultProjectile(com.hypixel.hytale.server.core.modules.time.TimeResource, java.lang.String, com.hypixel.hytale.math.vector.Vector3d, com.hypixel.hytale.math.vector.Vector3f);

class UUIDComponent

com.hypixel.hytale.server.core.entity

Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.UUIDComponent> getComponentType(); java.util.UUID getUuid(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); static com.hypixel.hytale.server.core.entity.UUIDComponent generateVersion3UUID(); static com.hypixel.hytale.server.core.entity.UUIDComponent randomUUID(); java.lang.Obj

abstract Window

com.hypixel.hytale.server.core.entity.entities.player.windows

Base window interface for inventory views.