com.hypixel.hytale.server.core.entity.entities.player.windows
Extends com.hypixel.hytale.server.core.entity.entities.player.windows.BlockWindow. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer(); void handleAction(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.Store<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.protocol.packets.window.WindowAction)
com.hypixel.hytale.server.core.entity.entities.player.windows
Extends com.hypixel.hytale.server.core.entity.entities.player.windows.Window. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer()
com.hypixel.hytale.server.core.entity.effect
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.player.CameraManager> getComponentType(); void resetCamera(com.hypixel.hytale.server.core.universe.PlayerRef); void handleMouseButtonState(com.hypixel.hytale.protocol.MouseButtonType, com.hypixel.hytale.protocol.MouseButtonState, com.hypixel.hytale.math.vector.Vector3i); com.hypixel.hytale.protocol.MouseButtonState getMouseButtonState
com.hypixel.hytale.server.core.entity.entities
Base class for all entities in the game world.
com.hypixel.hytale.server.core.entity
Utility class for entity operations. Includes toHolder() for converting archetype chunk index to Holder.
com.hypixel.hytale.server.core.entity
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.Frozen> getComponentType(); static com.hypixel.hytale.server.core.entity.Frozen get(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); java.lang.Object clone()
com.hypixel.hytale.server.core.entity
Context passed to interaction handlers.
com.hypixel.hytale.server.core.entity
Methods: it.unimi.dsi.fastutil.ints.Int2ObjectMap<com.hypixel.hytale.server.core.entity.InteractionChain> getChains(); com.hypixel.hytale.server.core.modules.interaction.IInteractionSimulationHandler getInteractionSimulationHandler(); void setHasRemoteClient(boolean); void copyFrom(com.hypixel.hytale.server.core.entity.InteractionManager); void tick(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.CommandBuffer<com.hypixel.h
com.hypixel.hytale.server.core.entity.entities.player.pages
Base class for custom UI pages. Extend with data type parameter. Override build() and handleDataEvent().
com.hypixel.hytale.server.core.entity.entities.player.windows
Extends com.hypixel.hytale.server.core.entity.entities.player.windows.Window. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer()
com.hypixel.hytale.server.core.entity.entities
Base class for living entities (players, mobs). Has health, movement, etc.
com.hypixel.hytale.server.core.entity.entities.player.movement
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.player.movement.MovementManager> getComponentType(); void resetDefaultsAndUpdate(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.ComponentAccessor<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>); void refreshDefaultSettings(com.hypixe
com.hypixel.hytale.server.core.entity.entities
Extends com.hypixel.hytale.server.core.entity.LivingEntity. Methods: static void closeAndRemoveAll(java.util.Map<java.util.UUID, W>); java.lang.String toString(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.Player> getComponentType(); void copyFrom(com.hypixel.hytale.server.core.entity.entities.Player); void init(java.util.UUID, com.hypixel.hytale.server.core.universe.PlayerRef); void setNetworkId(int); com.hypixel.hytale.server.core.inventory.I
com.hypixel.hytale.server.core.entity.entities
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.ProjectileComponent> getComponentType(); static com.hypixel.hytale.component.Holder<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> assembleDefaultProjectile(com.hypixel.hytale.server.core.modules.time.TimeResource, java.lang.String, com.hypixel.hytale.math.vector.Vector3d, com.hypixel.hytale.math.vector.Vector3f);
com.hypixel.hytale.server.core.entity
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.UUIDComponent> getComponentType(); java.util.UUID getUuid(); com.hypixel.hytale.component.Component<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> clone(); static com.hypixel.hytale.server.core.entity.UUIDComponent generateVersion3UUID(); static com.hypixel.hytale.server.core.entity.UUIDComponent randomUUID(); java.lang.Obj
com.hypixel.hytale.server.core.entity.entities.player.windows
Base window interface for inventory views.