com.hypixel.hytale.server.core.modules.collision
Methods: com.hypixel.hytale.math.vector.Vector3i getPosition(int); int getCount(); void reset(); boolean track(int, int, int); void trackNew(int, int, int); boolean isTracked(int, int, int); void untrack(int, int, int); void untrack(int); int getIndex(int, int, int)
com.hypixel.hytale.server.core.modules.collision
Extends com.hypixel.hytale.server.core.modules.collision.BlockContactData. Methods: void setCollisionData(com.hypixel.hytale.server.core.modules.collision.BlockCollisionData, com.hypixel.hytale.server.core.modules.collision.CollisionConfig, int); com.hypixel.hytale.math.vector.Vector3d getWorldUp(); void setWorldUp(com.hypixel.hytale.math.vector.Vector3d); com.hypixel.hytale.server.core.modules.collision.BoxBlockIntersectionEvaluator setBox(com.hypixel.hytale.math.shape.Box); com.hypixel.hytale.server.core.modules.collision.BoxBlockIntersectionEvaluator expandBox(double); com.h
com.hypixel.hytale.server.core.modules.collision
Extends com.hypixel.hytale.server.core.modules.collision.BlockContactData. Methods: double getCollisionStart(); void setCollisionData(com.hypixel.hytale.server.core.modules.collision.BlockCollisionData, com.hypixel.hytale.server.core.modules.collision.CollisionConfig, int); boolean isCheckForOnGround(); void setCheckForOnGround(boolean); boolean isComputeOverlaps(); void setComputeOverlaps(boolean); com.hypixel.hytale.server.core.modules.collision.MovingBoxBoxCollisionEvaluator setCollider(com.hypixel.hytale.math.shape.Box); com.hypixel.hytale.server.core.modules.collision.Movi