com.hypixel.hytale.server.core.universe.world.lighting
Methods: void init(com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk); com.hypixel.hytale.server.core.universe.world.lighting.CalculationResult calculateLight(com.hypixel.hytale.math.vector.Vector3i); com.hypixel.hytale.server.core.universe.world.lighting.CalculationResult updateLocalLight(com.hypixel.hytale.server.core.universe.world.accessor.LocalCachedChunkAccessor, com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk, int, int, int, com.hypixel.hytale.server.core.universe.world
com.hypixel.hytale.server.core.universe.world.lighting
Methods: void init(com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk); com.hypixel.hytale.server.core.universe.world.lighting.CalculationResult calculateLight(com.hypixel.hytale.math.vector.Vector3i); boolean invalidateLightAtBlock(com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk, int, int, int, com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType, int, int); boolean invalidateLightInChunkSections(com.hypixel.hytale.server.core.universe.world.chunk.WorldChunk, i