All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
class ContainerBlockWindow

com.hypixel.hytale.server.core.entity.entities.player.windows

Extends com.hypixel.hytale.server.core.entity.entities.player.windows.BlockWindow. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer(); void handleAction(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.Store<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.protocol.packets.window.WindowAction)

class ContainerWindow

com.hypixel.hytale.server.core.entity.entities.player.windows

Extends com.hypixel.hytale.server.core.entity.entities.player.windows.Window. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer()

abstract Entity

com.hypixel.hytale.server.core.entity.entities

Base class for all entities in the game world.

abstract InteractiveCustomUIPage

com.hypixel.hytale.server.core.entity.entities.player.pages

Base class for custom UI pages. Extend with data type parameter. Override build() and handleDataEvent().

class ItemStackContainerWindow

com.hypixel.hytale.server.core.entity.entities.player.windows

Extends com.hypixel.hytale.server.core.entity.entities.player.windows.Window. Methods: com.google.gson.JsonObject getData(); boolean onOpen0(); void onClose0(); com.hypixel.hytale.server.core.inventory.container.ItemContainer getItemContainer()

abstract LivingEntity

com.hypixel.hytale.server.core.entity.entities

Base class for living entities (players, mobs). Has health, movement, etc.

class MovementManager

com.hypixel.hytale.server.core.entity.entities.player.movement

Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.player.movement.MovementManager> getComponentType(); void resetDefaultsAndUpdate(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.component.ComponentAccessor<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>); void refreshDefaultSettings(com.hypixe

class Player

com.hypixel.hytale.server.core.entity.entities

Extends com.hypixel.hytale.server.core.entity.LivingEntity. Methods: static void closeAndRemoveAll(java.util.Map<java.util.UUID, W>); java.lang.String toString(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.Player> getComponentType(); void copyFrom(com.hypixel.hytale.server.core.entity.entities.Player); void init(java.util.UUID, com.hypixel.hytale.server.core.universe.PlayerRef); void setNetworkId(int); com.hypixel.hytale.server.core.inventory.I

class ProjectileComponent

com.hypixel.hytale.server.core.entity.entities

Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.EntityStore, com.hypixel.hytale.server.core.entity.entities.ProjectileComponent> getComponentType(); static com.hypixel.hytale.component.Holder<com.hypixel.hytale.server.core.universe.world.storage.EntityStore> assembleDefaultProjectile(com.hypixel.hytale.server.core.modules.time.TimeResource, java.lang.String, com.hypixel.hytale.math.vector.Vector3d, com.hypixel.hytale.math.vector.Vector3f);

abstract Window

com.hypixel.hytale.server.core.entity.entities.player.windows

Base window interface for inventory views.