All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
class AnyQuery

com.hypixel.hytale.component.query

Methods: boolean test(com.hypixel.hytale.component.Archetype<ECS_TYPE>); boolean requiresComponentType(com.hypixel.hytale.component.ComponentType<ECS_TYPE, ?>); void validateRegistry(com.hypixel.hytale.component.ComponentRegistry<ECS_TYPE>); void validate()

class Archetype

com.hypixel.hytale.component

Represents component type combinations for efficient entity storage. Entities with same components share archetypes. Use Archetype.of(), Archetype.add(), Archetype.remove() static methods.

class ArchetypeChunk

com.hypixel.hytale.component

Contains entities of the same archetype (same component signature) for efficient iteration. Used in EntityTickingSystem.

abstract ArchetypeTickingSystem

com.hypixel.hytale.component

System that filters entities by query before ticking. Override getQuery() and tick(dt, chunk, store, buffer).

abstract CancellableEcsEvent

com.hypixel.hytale.component.system

Abstract class. Extends com.hypixel.hytale.component.system.EcsEvent. Methods: boolean isCancelled(); void setCancelled(boolean)

class CommandBuffer

com.hypixel.hytale.component

Buffer for batching ECS commands (add/remove components, spawn/destroy entities). Commands are executed after the current system completes.

interface Component

com.hypixel.hytale.component

Interface all ECS components must implement. Extends Cloneable. Must implement clone() for entity duplication and cloneSerializable() to exclude transient data from persistence.

class ComponentRegistryProxy

com.hypixel.hytale.component

Methods: void shutdown(); <T extends com.hypixel.hytale.component.Component<ECS_TYPE>> com.hypixel.hytale.component.ComponentType<ECS_TYPE, T> registerComponent(java.lang.Class<? super T>, java.util.function.Supplier<T>); <T extends com.hypixel.hytale.component.Component<ECS_TYPE>> com.hypixel.hytale.component.ComponentType<ECS_TYPE, T> registerComponent(java.lang.Class<? super T>, java.lang.String, com.hypixel.hytale.codec.builder.BuilderCodec<T>); <T extends com.hypixel.hytale.component.Component<ECS_T

interface ComponentType

com.hypixel.hytale.component

Registry-based component type accessor. Get via Class.getComponentType() static method on component classes. Use with store.getComponent(ref, componentType) for efficient access.

class EmptyResourceStorage

com.hypixel.hytale.component

Methods: static com.hypixel.hytale.component.EmptyResourceStorage get(); <T extends com.hypixel.hytale.component.Resource<ECS_TYPE>, ECS_TYPE> java.util.concurrent.CompletableFuture<T> load(com.hypixel.hytale.component.Store<ECS_TYPE>, com.hypixel.hytale.component.ComponentRegistry$Data<ECS_TYPE>, com.hypixel.hytale.component.ResourceType<ECS_TYPE, T>); <T extends com.hypixel.hytale.component.Resource<ECS_TYPE>, ECS_TYPE> java.util.concurrent.CompletableFuture<java.lang.Void> save(com.hypixel.hytale.comp

abstract EntityEventSystem

com.hypixel.hytale.component.system

Abstract class. Extends com.hypixel.hytale.component.system.EventSystem. Methods: void handle(int, com.hypixel.hytale.component.ArchetypeChunk<ECS_TYPE>, com.hypixel.hytale.component.Store<ECS_TYPE>, com.hypixel.hytale.component.CommandBuffer<ECS_TYPE>, EventType); void handleInternal(int, com.hypixel.hytale.component.ArchetypeChunk<ECS_TYPE>, com.hypixel.hytale.component.Store<ECS_TYPE>, com.hypixel.hytale.component.CommandBuffer<ECS_TYPE>, EventType)

abstract EntityTickingSystem

com.hypixel.hytale.component

System that iterates individual entities. Override tick(dt, index, chunk, store, buffer). Supports parallelization via isParallel().

class ExactArchetypeQuery

com.hypixel.hytale.component.query

Methods: com.hypixel.hytale.component.Archetype<ECS_TYPE> getArchetype(); boolean test(com.hypixel.hytale.component.Archetype<ECS_TYPE>); boolean requiresComponentType(com.hypixel.hytale.component.ComponentType<ECS_TYPE, ?>); void validateRegistry(com.hypixel.hytale.component.ComponentRegistry<ECS_TYPE>); void validate()

interface Holder

com.hypixel.hytale.component

Wrapper around an entity reference providing convenient component access. Created via EntityUtils.toHolder(index, archetypeChunk).

abstract HolderSystem

com.hypixel.hytale.component.system

Abstract class. Extends com.hypixel.hytale.component.system.System. Methods: void onEntityAdd(com.hypixel.hytale.component.Holder<ECS_TYPE>, com.hypixel.hytale.component.AddReason, com.hypixel.hytale.component.Store<ECS_TYPE>); void onEntityRemoved(com.hypixel.hytale.component.Holder<ECS_TYPE>, com.hypixel.hytale.component.RemoveReason, com.hypixel.hytale.component.Store<ECS_TYPE>); java.lang.Class<EventType> getEventType()

interface ISystem

com.hypixel.hytale.component

ECS system interface for logic processing. Implement onSystemRegistered(), onSystemUnregistered(), getGroup() for system grouping, getDependencies() for execution order.

class NonSerialized

com.hypixel.hytale.component

Methods: static com.hypixel.hytale.component.NonSerialized<ECS_TYPE> get(); com.hypixel.hytale.component.Component<ECS_TYPE> clone(); java.lang.Object clone()

class NotQuery

com.hypixel.hytale.component.query

Methods: boolean test(com.hypixel.hytale.component.Archetype<ECS_TYPE>); boolean requiresComponentType(com.hypixel.hytale.component.ComponentType<ECS_TYPE, ?>); void validateRegistry(com.hypixel.hytale.component.ComponentRegistry<ECS_TYPE>); void validate()

class Order

com.hypixel.hytale.component

System dependency ordering. Values: BEFORE (execute before dependency), AFTER (execute after dependency).

class OrQuery

com.hypixel.hytale.component.query

Methods: boolean test(com.hypixel.hytale.component.Archetype<ECS_TYPE>); boolean requiresComponentType(com.hypixel.hytale.component.ComponentType<ECS_TYPE, ?>); void validateRegistry(com.hypixel.hytale.component.ComponentRegistry<ECS_TYPE>); void validate()

interface Query

com.hypixel.hytale.component

Interface for filtering entities by components. Factory methods: any(), not(Query), and(Query...), or(Query...).

class ReadWriteQuery

com.hypixel.hytale.component

Methods: com.hypixel.hytale.component.Archetype<ECS_TYPE> getReadArchetype(); com.hypixel.hytale.component.Archetype<ECS_TYPE> getWriteArchetype(); default boolean test(com.hypixel.hytale.component.Archetype<ECS_TYPE>); default boolean requiresComponentType(com.hypixel.hytale.component.ComponentType<ECS_TYPE, ?>); default void validateRegistry(com.hypixel.hytale.component.ComponentRegistry<ECS_TYPE>); default void validate(); com.hypixel.hytale.component.Archetype<ECS_TYPE> getReadArchetype(); com.hypixe

interface Ref

com.hypixel.hytale.component

Lightweight entity reference with validity tracking. Use getStore() to get the Store, getIndex() for entity index, isValid() to check validity, validate() to verify (throws if invalid). Never store direct entity references - always use Ref.

abstract RefSystem

com.hypixel.hytale.component.system

Abstract class. Extends com.hypixel.hytale.component.system.System. Methods: void onEntityAdded(com.hypixel.hytale.component.Ref<ECS_TYPE>, com.hypixel.hytale.component.AddReason, com.hypixel.hytale.component.Store<ECS_TYPE>, com.hypixel.hytale.component.CommandBuffer<ECS_TYPE>); void onEntityRemove(com.hypixel.hytale.component.Ref<ECS_TYPE>, com.hypixel.hytale.component.RemoveReason, com.hypixel.hytale.component.Store<ECS_TYPE>, com.hypixel.hytale.component.CommandBuffer<ECS_TYPE>)

abstract RefSystem

com.hypixel.hytale.component

System that reacts to entity add/remove. Override onEntityAdded() and onEntityRemove().

interface Resource

com.hypixel.hytale.component

Global data interface for store-wide state. Extends Cloneable. Access via store.getResource(resourceType).

class SpatialResource

com.hypixel.hytale.component.spatial

Methods: static it.unimi.dsi.fastutil.objects.ObjectList<com.hypixel.hytale.component.Ref<ECS_TYPE>> getThreadLocalReferenceList(); com.hypixel.hytale.component.spatial.SpatialData<com.hypixel.hytale.component.Ref<ECS_TYPE>> getSpatialData(); com.hypixel.hytale.component.spatial.SpatialStructure<T> getSpatialStructure(); com.hypixel.hytale.component.Resource<ECS_TYPE> clone(); java.lang.Object clone()

abstract SpatialSystem

com.hypixel.hytale.component.spatial

Abstract class. Extends com.hypixel.hytale.component.system.tick.TickingSystem. Methods: void tick(float, int, com.hypixel.hytale.component.Store<ECS_TYPE>); com.hypixel.hytale.math.vector.Vector3d getPosition(com.hypixel.hytale.component.ArchetypeChunk<ECS_TYPE>, int)

interface Store

com.hypixel.hytale.component

Methods: int getStoreIndex(); com.hypixel.hytale.component.ComponentRegistry<ECS_TYPE> getRegistry(); ECS_TYPE getExternalData(); com.hypixel.hytale.component.IResourceStorage getResourceStorage(); com.hypixel.hytale.metrics.metric.HistoricMetric[] getSystemMetrics(); boolean isShutdown(); void shutdown(); java.util.concurrent.CompletableFuture<java.lang.Void> saveAllResources(); int getEntityCount(); int getEntityCountFor(com.hypixel.hytale.component.query.Query<ECS_TYPE>); int getEntityCountFor(int); i

abstract System

com.hypixel.hytale.component.system

Abstract class. Methods: <T extends com.hypixel.hytale.component.Resource<ECS_TYPE>> com.hypixel.hytale.component.ResourceType<ECS_TYPE, T> registerResource(java.lang.Class<? super T>, java.util.function.Supplier<T>); <T extends com.hypixel.hytale.component.Resource<ECS_TYPE>> com.hypixel.hytale.component.ResourceType<ECS_TYPE, T> registerResource(java.lang.Class<? super T>, java.lang.String, com.hypixel.hytale.codec.builder.BuilderCodec<T>); java.util.List<com.hypixel.hytale.component.ComponentRegistration<ECS_TYPE, ?>

abstract System

com.hypixel.hytale.component

Abstract base system class. Use registerComponent() and registerResource() for registration.

class SystemChange

com.hypixel.hytale.component.data.change

Methods: com.hypixel.hytale.component.data.change.ChangeType getType(); com.hypixel.hytale.component.SystemGroup<ECS_TYPE> getSystemGroup(); java.lang.String toString(); com.hypixel.hytale.component.data.change.ChangeType getType(); com.hypixel.hytale.component.system.ISystem<ECS_TYPE> getSystem(); java.lang.String toString()

class SystemGroup

com.hypixel.hytale.component

Organizes systems by execution priority with dependency ordering.

abstract TickingSystem

com.hypixel.hytale.component

System that executes every tick. Override tick(float dt, int systemIndex, Store store).

class UnknownComponents

com.hypixel.hytale.component.data.unknown

Methods: com.hypixel.hytale.component.data.change.ChangeType getType(); com.hypixel.hytale.component.SystemType<ECS_TYPE, T> getSystemType(); java.lang.String toString(); void addComponent(java.lang.String, com.hypixel.hytale.component.Component<ECS_TYPE>, com.hypixel.hytale.codec.Codec<com.hypixel.hytale.component.Component<ECS_TYPE>>); void addComponent(java.lang.String, com.hypixel.hytale.component.data.unknown.TempUnknownComponent<ECS_TYPE>); boolean contains(java.lang.String); <T extends com.hypixel

abstract WorldEventSystem

com.hypixel.hytale.component.system

Abstract class. Extends com.hypixel.hytale.component.system.EventSystem. Methods: void handle(com.hypixel.hytale.component.Store<ECS_TYPE>, com.hypixel.hytale.component.CommandBuffer<ECS_TYPE>, EventType); void handleInternal(com.hypixel.hytale.component.Store<ECS_TYPE>, com.hypixel.hytale.component.CommandBuffer<ECS_TYPE>, EventType); void tick(float, int, com.hypixel.hytale.component.Store<ECS_TYPE>)