com.hypixel.hytale.server.core.universe.world.chunk.section.palette
Abstract class. Methods: int get(int); boolean contains(int); boolean containsAny(it.unimi.dsi.fastutil.ints.IntList); int count(); int count(int); it.unimi.dsi.fastutil.ints.IntSet values(); void forEachValue(java.util.function.IntConsumer); it.unimi.dsi.fastutil.ints.Int2ShortMap valueCounts(); void serializeForPacket(io.netty.buffer.ByteBuf); void serialize(com.hypixel.hytale.server.core.universe.world.chunk.section.palette.ISectionPalette$KeySerializer, io.netty.buffer.ByteBuf); void deserialize(java.util.function.T
com.hypixel.hytale.server.core.universe.world.chunk.section
Methods: com.hypixel.hytale.server.core.universe.world.chunk.BlockChunk getChunk(); com.hypixel.hytale.server.core.universe.world.chunk.section.BlockSection getSection(); int getSectionIndex(); static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.ChunkStore, com.hypixel.hytale.server.core.universe.world.chunk.section.ChunkSection> getComponentType(); void load(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.ChunkSto
com.hypixel.hytale.server.core.universe.world.chunk.section.palette
Methods: com.hypixel.hytale.protocol.packets.world.PaletteType getPaletteType(); int get(int); boolean shouldDemote(); com.hypixel.hytale.server.core.universe.world.chunk.section.palette.ISectionPalette demote(); com.hypixel.hytale.server.core.universe.world.chunk.section.palette.ISectionPalette promote(); boolean contains(int); boolean containsAny(it.unimi.dsi.fastutil.ints.IntList); boolean isSolid(int); int count(); int count(int); it.unimi.dsi.fastutil.ints.IntSet values(); void forEachValue(java.uti
com.hypixel.hytale.server.core.universe.world.chunk.section
Methods: static com.hypixel.hytale.component.ComponentType<com.hypixel.hytale.server.core.universe.world.storage.ChunkStore, com.hypixel.hytale.server.core.universe.world.chunk.section.FluidSection> getComponentType(); void preload(int, int, int); void load(int, int, int); boolean setFluid(int, int, int, com.hypixel.hytale.server.core.asset.type.fluid.Fluid, byte); boolean setFluid(int, int, int, int, byte); boolean setFluid(int, com.hypixel.hytale.server.core.asset.type.fluid.Fluid, byte); boolean setFl