com.hypixel.hytale.server.npc.movement.steeringforces
Abstract class. Methods: void setTurnTime(double); void updateTime(double); void setHeading(float); boolean compute(com.hypixel.hytale.server.npc.movement.Steering); void setSelf(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.math.vector.Vector3d, com.hypixel.hytale.component.ComponentAccessor<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>); void setComponentSelector(com.hypixel.hytale.math.vector.Vector3d); void reset(); void a
com.hypixel.hytale.server.npc.movement.steeringforces
Abstract class. Methods: com.hypixel.hytale.math.vector.Vector3d getSelfPosition(); void setSelfPosition(com.hypixel.hytale.math.vector.Vector3d); com.hypixel.hytale.math.vector.Vector3d getTargetPosition(); void setTargetPosition(com.hypixel.hytale.math.vector.Vector3d); void setTargetPosition(double, double, double); void setPositions(com.hypixel.hytale.math.vector.Vector3d, com.hypixel.hytale.math.vector.Vector3d); void setSelfPosition(double, double, double); void setComponentSelector(com.hypixel.hytale.math.vector.