class ProcessingBenchState
com.hypixel.hytale.builtin.crafting.state
Extends com.hypixel.hytale.builtin.crafting.state.BenchState. Methods: boolean initialize(com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType); void tick(float, int, com.hypixel.hytale.component.ArchetypeChunk<com.hypixel.hytale.server.core.universe.world.storage.ChunkStore>, com.hypixel.hytale.component.Store<com.hypixel.hytale.server.core.universe.world.storage.ChunkStore>, com.hypixel.hytale.component.CommandBuffer<com.hypixel.hytale.server.core.universe.world.storage.ChunkStore>); boolean isActive(); boolean setActive(boolean); void updateFuelV