com.hypixel.hytale.server.npc.movement
Extends java.lang.Enum. Methods: static com.hypixel.hytale.server.npc.movement.FlockPlayerMembership[] values(); static com.hypixel.hytale.server.npc.movement.FlockPlayerMembership valueOf(java.lang.String); java.lang.String get(); java.lang.Object get()
com.hypixel.hytale.server.npc.movement
Extends java.lang.Enum. Methods: static com.hypixel.hytale.server.npc.movement.MotionKind[] values(); static com.hypixel.hytale.server.npc.movement.MotionKind valueOf(java.lang.String); static com.hypixel.hytale.server.npc.movement.MovementState[] values(); static com.hypixel.hytale.server.npc.movement.MovementState valueOf(java.lang.String); java.lang.String get(); java.lang.Object get()
com.hypixel.hytale.server.npc.movement
Extends java.lang.Enum. Methods: static com.hypixel.hytale.server.npc.movement.NavState[] values(); static com.hypixel.hytale.server.npc.movement.NavState valueOf(java.lang.String); java.lang.String get(); java.lang.Object get()
com.hypixel.hytale.server.npc.movement.steeringforces
Abstract class. Methods: void setTurnTime(double); void updateTime(double); void setHeading(float); boolean compute(com.hypixel.hytale.server.npc.movement.Steering); void setSelf(com.hypixel.hytale.component.Ref<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>, com.hypixel.hytale.math.vector.Vector3d, com.hypixel.hytale.component.ComponentAccessor<com.hypixel.hytale.server.core.universe.world.storage.EntityStore>); void setComponentSelector(com.hypixel.hytale.math.vector.Vector3d); void reset(); void a
com.hypixel.hytale.server.npc.movement.steeringforces
Abstract class. Methods: com.hypixel.hytale.math.vector.Vector3d getSelfPosition(); void setSelfPosition(com.hypixel.hytale.math.vector.Vector3d); com.hypixel.hytale.math.vector.Vector3d getTargetPosition(); void setTargetPosition(com.hypixel.hytale.math.vector.Vector3d); void setTargetPosition(double, double, double); void setPositions(com.hypixel.hytale.math.vector.Vector3d, com.hypixel.hytale.math.vector.Vector3d); void setSelfPosition(double, double, double); void setComponentSelector(com.hypixel.hytale.math.vector.