class

Player

Extends com.hypixel.hytale.server.core.entity.LivingEntity.

Methods

void applyMovementStates()
void closeAndRemoveAll()
static
void copyFrom()
ComponentType<Player> getComponentType()
static

Get the component type for accessing Player from entity store.

com.hypixel.hytale.component.ComponentTypeEntityStore, com.hypixel.hytale.server.core.entity.entities.Player> getComponentType()
static
String getDisplayName()

Get the player's display name.

com.hypixel.hytale.server.core.entity.entities.player.data.PlayerConfigData getPlayerConfigData()
com.hypixel.hytale.server.core.io.PacketHandler getPlayerConnection()
UUID getUuid()

Get the player's unique identifier.

com.hypixel.hytale.server.core.entity.entities.player.windows.WindowManager getWindowManager()
com.hypixel.hytale.server.core.universe.world.WorldMapTracker getWorldMapTracker()
void handleClientReady()
boolean hasPermission(String permission)

Check if player has permission node.

void init()
void markNeedsSave()
void moveTo()
boolean remove()
java.util.concurrent.CompletableFuture saveConfig()
void sendInventory()
void sendMessage(Message message)

Send a chat message to the player.

void setGameMode(Ref<EntityStore> ref, GameMode mode, Store<EntityStore> store)
static

Static method to set player gamemode.

com.hypixel.hytale.server.core.inventory.Inventory setInventory()
void setNetworkId()
void startClientReadyTimeout()
java.lang.String toString()
void unloadFromWorld()