class
DamageCause
Enum/registry of damage causes like FALL, DROWNING, FIRE, ATTACK, etc. Used when creating Damage events.
Methods
boolean doesBypassResistances()
java.lang.String getAnimationId()
com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMapDamageCause> getAssetMap()
static
com.hypixel.hytale.assetstore.AssetStoreDamageCause, com.hypixel.hytale.assetstore.map.IndexedLookupTableAssetMapDamageCause>> getAssetStore()
static
java.lang.String getDeathAnimationId()
java.lang.String getId()
java.lang.Object getId()
java.lang.String getInherits()
boolean isDurabilityLoss()
boolean isStaminaLoss()
com.hypixel.hytale.protocol.DamageCause toPacket()