class
World
Represents a game world. Use world.execute() for thread-safe component access.
Methods
void execute(Runnable runnable)
Execute code on the world thread. REQUIRED for safe component access/modification.
int getDaytimeDurationSeconds()
com.hypixel.hytale.server.core.asset.type.gameplay.DeathConfig getDeathConfig()
com.hypixel.hytale.logger.HytaleLogger getLogger()
java.lang.String getName()
int getNighttimeDurationSeconds()
long getTick()
com.hypixel.hytale.server.core.universe.world.WorldConfig getWorldConfig()
java.util.concurrent.CompletableFutureWorld> init()
boolean isAlive()
boolean isCompassUpdating()
boolean isPaused()
boolean isTicking()
void setPaused()
void setTicking()
void setTimeDilation()
static
void setTps()
void stopIndividualWorld()
void validateDeleteOnRemove()
com.hypixel.hytale.server.core.universe.world.ValidationOption valueOf()
static
com.hypixel.hytale.server.core.universe.world.ValidationOption[] values()
static