class

StandardPhysicsProvider

Methods

void finishTick()
com.hypixel.hytale.component.ComponentTypeEntityStore, com.hypixel.hytale.server.core.modules.projectile.config.StandardPhysicsProvider> getComponentType()
static
double getDragCoefficient()
com.hypixel.hytale.server.core.modules.physics.util.ForceProviderEntity getForceProviderEntity()
com.hypixel.hytale.server.core.modules.physics.util.ForceProvider[] getForceProviders()
com.hypixel.hytale.server.core.modules.physics.util.ForceProviderStandardState getForceProviderStandardState()
com.hypixel.hytale.math.vector.Vector3d getMovement()
com.hypixel.hytale.math.vector.Vector3d getNextMovement()
com.hypixel.hytale.server.core.modules.projectile.config.StandardPhysicsConfig getPhysicsConfig()
com.hypixel.hytale.math.vector.Vector3d getPosition()
com.hypixel.hytale.server.core.modules.physics.RestingSupport getRestingSupport()
com.hypixel.hytale.server.core.modules.physics.util.PhysicsBodyStateUpdater getStateUpdater()
com.hypixel.hytale.math.vector.Vector3d getVelocity()
boolean isOnGround()
boolean isSwimming()
void onCollisionDamage()
void onCollisionFinished()
void rotateBody()
void setState()
void setWorld()