class
PlayerRef
Persistent player reference that survives across worlds. Use for storing player data.
Methods
void addedToStore()
com.hypixel.hytale.component.RefEntityStore> addToStore()
com.hypixel.hytale.server.core.modules.entity.player.ChunkTracker getChunkTracker()
com.hypixel.hytale.component.ComponentTypeEntityStore, com.hypixel.hytale.server.core.universe.PlayerRef> getComponentType()
static
com.hypixel.hytale.math.vector.Vector3f getHeadRotation()
com.hypixel.hytale.server.core.entity.entities.player.HiddenPlayersManager getHiddenPlayersManager()
com.hypixel.hytale.component.HolderEntityStore> getHolder()
java.lang.String getLanguage()
com.hypixel.hytale.server.core.io.PacketHandler getPacketHandler()
com.hypixel.hytale.component.RefEntityStore> getReference()
com.hypixel.hytale.math.vector.Transform getTransform()
java.lang.String getUsername()
java.util.UUID getUuid()
java.util.UUID getWorldUuid()
boolean isValid()
com.hypixel.hytale.component.HolderEntityStore> removeFromStore()
void replaceHolder()
void setLanguage()
void updatePosition()