Event System
Hook into game events with @EventHandler. Player connections, chat, combat, and more.
← Back to Events
java
com.hypixel.hytale.server.core.event.events.player
Fired when a player connects to the server. Use to handle initial setup.
Fields
| Field | Type | Getter |
|---|---|---|
| holder | Holder<EntityStore> | getHolder() |
| playerRef | PlayerRef | getPlayerRef() |
| world | World | getWorld() |
Example Usage
this.getEventRegistry().registerGlobal(PlayerConnectEvent.class, (event) -> {
Player player = event.getHolder().getComponent(Player.getComponentType());
UUID uuid = event.getHolder().getComponent(UUIDComponent.getComponentType()).getUuid();
player.sendMessage(Text.of("Welcome to the server!"));
});