Code Patterns
Copy-paste examples for common plugin tasks. Commands, events, ECS, GUI, and more.
All
225
Command
60
Damage
2
Ecs
27
Entity
5
Gui
75
Interaction
2
Inventory
4
Moderation
3
Permission
2
Player
9
Plugin
4
Storage
2
Teleport
3
Ui
22
Util
5
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java
entity
Apply Entity Effect
Apply a buff/debuff effect to an entity using EffectControllerComponent.
Example Code
world.execute(() -> {
if (!ref.isValid()) return;
EffectControllerComponent effects = store.getComponent(ref, EffectControllerComponent.getComponentType());
if (effects == null) return;
// Add effect with duration (seconds)
effects.addEffect(ref, entityEffect, duration, OverlapBehavior.EXTEND, accessor);
// Or add infinite effect
effects.addInfiniteEffect(ref, effectIndex, entityEffect, accessor);
// Remove effect
effects.removeEffect(ref, effectIndex, accessor);
// Clear all effects
effects.clearEffects(ref, accessor);
});
Thread Safety
Must run inside world.execute() for ECS safety.
Common Mistakes
Forgetting to get the EntityEffect asset from registry. Not handling null EffectControllerComponent.