Code Patterns

Copy-paste examples for common plugin tasks. Commands, events, ECS, GUI, and more.

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command

Menu Command

/menu command using AbstractPlayerCommand

Example Code

java
package dev.myplugin.example;

import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
// import dev.myplugin.example.WaypointMenuPage;  // Anonymized
import javax.annotation.Nonnull;

public class ExampleCommand extends AbstractPlayerCommand {
    public ExampleCommand() {
        super("menu", "Open waypoint menu");
    }

    @Override
    protected boolean canGeneratePermission() {
        return false;
    }

    @Override
    protected String generatePermissionNode() {
        return "";
    }

    @Override
    protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
        Player player = store.getComponent(ref, Player.getComponentType());
        if (player != null) {
            player.getPageManager().openCustomPage(ref, store, new WaypointMenuPage(playerRef));
        }
    }
}