Code Patterns
Copy-paste examples for common plugin tasks. Commands, events, ECS, GUI, and more.
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java
command
Menu Command
/menu command using AbstractPlayerCommand
Example Code
package dev.myplugin.example;
import com.hypixel.hytale.component.Ref;
import com.hypixel.hytale.component.Store;
import com.hypixel.hytale.protocol.GameMode;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.command.system.basecommands.AbstractPlayerCommand;
import com.hypixel.hytale.server.core.entity.entities.Player;
import com.hypixel.hytale.server.core.universe.PlayerRef;
import com.hypixel.hytale.server.core.universe.world.World;
import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
// import dev.myplugin.example.WaypointMenuPage; // Anonymized
import javax.annotation.Nonnull;
public class ExampleCommand extends AbstractPlayerCommand {
public ExampleCommand() {
super("menu", "Open waypoint menu");
}
@Override
protected boolean canGeneratePermission() {
return false;
}
@Override
protected String generatePermissionNode() {
return "";
}
@Override
protected void execute(@Nonnull CommandContext context, @Nonnull Store<EntityStore> store, @Nonnull Ref<EntityStore> ref, @Nonnull PlayerRef playerRef, @Nonnull World world) {
Player player = store.getComponent(ref, Player.getComponentType());
if (player != null) {
player.getPageManager().openCustomPage(ref, store, new WaypointMenuPage(playerRef));
}
}
}